I recently came across FOVO, a new mode of image rendering based on the structure of visual perception. I had always found that digital perspectives through screens to be quite lacking in terms of realism and presenting visual distortion based on location. Having taken time to study modes of perception with regard to image making, I had wondered about how graphical engines could be utilised to create richer perspectives, but more importantly, how our perception of these images can be altered by different ways of presenting visual information. Artists have been using these techniques for hundreds of years in their work and it is encouraging and exciting to see modern graphical artists engaging in this deep history of linear perspective and projection.
FOVO operates by basing image rendering around the sensing of light by human eyes. Cameras sense light through contact with flat planes, while the sensory parts of human eyes are hemispheres. Despite the endless number of neurons in the brain, human vision is not as high resolution as cameras, and it is not in 2D. I have experimented with perception distortion throughout this unit but have found it to be too digital, in the sense that distorting virtual spaces only makes them feel more virtual and further disconnects the observer from the space. FOVO is quite new, but paves the way for better perception of digital spaces and may allow for a better artistic manipulation of perception of these spaces in a way that is not currently possible.